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Tuesday, May 21, 2013

Creating a Fancy Watch in Blender, Chapter VIII.

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Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, interactive 3D applications or video games.

Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, animating, match moving, camera tracking, rendering, video editing and compositing. It also features a built-in game engine.

Blender has a relatively small installation size, of about 70 megabytes for builds and 115 megabytes for official releases. Official versions of the software are released for GNU/Linux, Mac OS X, Microsoft Windows, and FreeBSD in both 32 and 64 bits. Though it is often distributed without extensive example scenes found in some other programs.

This time the tutorial is a text tutorial. Orginally it was supposed to be a video tutorial but it was not to be. Also, for the first time, there’ll be two things at the bottom; the best pictures created with the tutorial, and also some inspirational pictures that go with the tutorial.
The final result:

The tutorial begins.
Go over to the materials panel and change Specularity Instesity to 0, and Diffuse Instensity to 1.

Go into Edit Mode and select the entire watch face edges and hit “Assign” in the materials panel with your new material selected.

Select the watch hands, the watch numbers, and the cylinder in the center of the watch face, then select a object that has the “Peach” material, then hit Ctrl + L – Materials.

Now for the easy lighting. Change the default lamp to an area lamp. Change the energy to 0.05 and the distance to 15 (this will create dim lighting, for a brighter scene probably change the energy to 0.1!). Change the shadow samples to 4 for smoother shadows, and change the size of the area lamp to 10. Then duplicate the lamp.


You can give the floor a material as well, if you’d like.

Go over to the World panel and check Ambient Occlusion. Change the Factor amount to 0.9 and change the factor type to Multiply. Lower down to the Gather area, change the samples to 7.

However now we are confronted with a problem which will make our watch look dull. Because there isn’t much more for the watch to reflect off of besides the floor, and because the world is a solid gray color, it will mostly reflect the dull gray and therefore look pretty dull. There is an easy way to make the watch look reflective, however. Head over to the node editor.

Hit the Texture nodes button (the button is checked red and white).

Hit the world button (it looks like a planet).

Hit the “New” button and also check “Use Nodes.” We’ll now be editing the world texture from the texture nodes area.

The default checked texture nodes will do fine. Just change the “Color 1″ color to black.

Now go to the world textures (To assure you get to the world textures, go to the World panel first and then go to the Texture panel). Go down to Influence and check “Horizon” to assure the checked texture shows up in the world.
 
Now go to the world textures (To assure you get to the world textures, go to the World panel first and then go to the Texture panel). Go down to Influence and check “Horizon” to assure the checked texture shows up in the world.
Go over to the World panel and check “Paper Sky” so the texture doesn’t come out distorted.
You are done with the tutorial! I hope you enjoyed it. If you give it a render, with some tweaking with lighting, camera placement, modeling, and other aspects of the picture, you should get a similar result to the final result.

source: Blender Mesh

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